查看: 1087|回复: 0
打印 上一主题 下一主题

[插件资源] Nottorus 1.5 最新版 - 号称是Unity最强大的可视化脚本工具!

[复制链接]

22

主题

11

听众

3719

积分

中级设计师

Rank: 5Rank: 5

纳金币
3020
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

跳转到指定楼层
楼主
发表于 2018-1-25 01:04:17 |只看该作者 |倒序浏览
20180125003710.png






Nottorus is a visual programming plugin for generating and debugging C# Unity scripts.
This plugin allows designers, artists and programmers without any limitation create C# scripts of any complexity, but requires basic programming skills. Without any limitation means you can create any code as well as programmers do. Even this plugin can be written on this plugin Really.

Script Editor Features:
- Intuitive interface
- Dynamic nodes database (more than 200,000 nodes generated runtime from reflection on default assemblies)
- Contains all features of C# language;
- Compiles into C # without any garbage;
- Runtime Debugging;
- Undo/Redo;
- Integrated State Machine.
- Description for each node (loaded from assemblies)
- Unity Free and Pro.

This asset includes:
- Script editor
- State machine editor
- Integrated SCharp parser (conversion of scripts into nodes)
- Example scene (prototype of the ball game on Nottorus scripts)


---------------------------------------------------------------------------
Version 1.5

Fixes:
- Fixed a bug with compiling delegates (subscribe) when "Short type name compilation" option enabled
- Fixed pre-compiler error with singleton compilation when "Short type name compilation" option disabled

Improvements:
- Settings: "Short type name compilation" option for now is enabled by default. Beta label removed.
- Nottorus console messages for now can be selected and copied

---------------------------------------------------------------------------
Version 1.4

Fixes:
- Removed Nottorus debug messages while compilation property nodes.
- Fixed errors on creating editor/inspector plugin from New Script Wizard;
- Fixed parsing multidimensional arrays (int[,,])

Improvements:
- Changed default assemblies for Unity 2017.2 (removed UnityEngine, added UnityEngine.CoreModule)

---------------------------------------------------------------------------
Version 1.3

Fixes:
- Fixed a bug with parsing members (methods, variables, etc.) of default system types (float, int, etc). (For example int.MaxValue, fixed parsing as System.Int32.MaxValue (this was causing the bug)).
- Fixed parsing unary expression (-2) unary node with math node (the types of pins was not initialized to correct type (was AnyType)).
- Fixed uint and long number limits in numerical fields.

---------------------------------------------------------------------------
Version 1.29

Fixes:
- Fixed a bug with compilation static property of jeneric type with custom generic arguments (ignoring custom generic argument type).
- Fixed an error after compilation MakeDelegate node in Debug mode.

Improvements:
-Added Rerouting Point node.

---------------------------------------------------------------------------
Version 1.28

Fixes:
- Fixed a bug with searching by name in nodes window with enabled option "In Current Type Only" (for now it will consider the text search).
- Default nodes was not displayed when "Not Inherited" option was enabled.
- Fixed the annoying problem when make array node reset all IN pins to out pint element type after connecting or disconnecting some IN pins (when working with Object[] type).

Nottorus v1.5_2.zip

19.17 MB, 下载次数: 4

售价: 10 纳金币  [记录]

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2025-6-28 03:19 , Processed in 0.066382 second(s), 31 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部