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- 2019-12-25
- 注册时间
- 2012-8-24
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Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process, using 3ds max, of modeling a low-poly character for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a scene. Then he dives into character building and creation including, mapping, shaping, and using guide objects. Once the forms are established, Joel demonstrates how to unwrap, detail, texture, and refine a model. He concludes the course by showing how to finish, render, and export a model.
Topics include:
Gamma and scale
Setting up a scene
Creation and shaping
Using symmetry modifiers
UV mapping
Using guide objects
Unwrapping
Detailing and finishing
Refining a model
Prepping a model
Exporting a model
Fixing issues
Normal map baking
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