查看: 1236|回复: 1
打印 上一主题 下一主题

[插件资源] Easy Editor 1.56

[复制链接]

9903

主题

126

听众

7万

积分

首席设计师

Rank: 8Rank: 8

纳金币
53488
精华
316

最佳新人 热心会员 灌水之王 活跃会员 突出贡献 荣誉管理 论坛元老

跳转到指定楼层
楼主
发表于 2016-6-27 13:05:20 |只看该作者 |倒序浏览

QQ截图20160627125904.jpg
ffc5609b-955a-4640-a330-064de14187db_scaled.jpg
2c98f4c0-ec91-44f9-bf24-0b7a32e6d611_scaled.jpg
5a04bae2-605e-448c-a701-78af9a741c52_scaled.jpg
b2584d4b-f3a8-4689-b64e-9d35dd8657ae_scaled.jpg


Requires Unity 4.5.1 or higher.


Your project has sharp deadlines and you don't feel implementing nice editor interfaces that would boost the productivity of your team but take your time ? EasyEditor is for you.

Easy Editor is a handy framework that allows you to drastically decrease the time you spend to create editor interfaces for your MonoBehaviour or Scriptable Objects with near to zero coding time.

Compatible with the free edition of Unity andUnity 5 (package content is identical for Unity 4 and 5)

Note : EasyEditor is a very light framework and does not reimplement Unity UI or serialization system. It just provides the right architecture to use Unity editor UI and serialization features (PropertyDrawers, SerializedObject, Editor script ...) in the most efficient way. This ensures that any new feature related to the editor provided by Unity can be easily integrated in your project making its maintenance much easier.

Key features :

• Organize your different inspector properties into groups.

• Use attributes to add a group description, add a comment under your properties, layout them, add a button to trigger functions.

• Insert UI elements inside any group at any position in the inspector.

• Create buttons in the inspector as fast as lightning by adding a simple attribute [Inspector] on top of any functions, no matter it is in your monobehaviour or in the editor script.

• Show or hide fields or group of fields with one line of code to create interactive interfaces.

• Get any asset and folder path just by dragging it in the inspector on a string field.

• Display information messages under specific conditions like : only in play mode, only if the field is null and required etc...

• Display textures and sprite assets as thumbnail slots in the inspector to better see them.

• All these features apply for custom class, Monobehaviour and Scriptable Object you want to render inline in the inspector, and structure (as long as they are not inside a list).

• Create awesome reorderable arrays where elements can be dragged and inserted at any position in the list (feature provided by Rotorz).

• Fully compatible with Unity built-in property drawer.

• Fully compatible with Unity classic way of writing editor script : you can easily render pieces of editor script between any properties already rendered by default in the inspector.

• A robust framework, easy to understand and well documented that you can extend to meet your needs.

游客,本帖隐藏的内容需要积分高于 10 才可浏览,您当前积分为 0



de3bf8ff-5057-4788-b8fb-b4ae0791b9de_scaled.jpg (71.59 KB, 下载次数: 201)

de3bf8ff-5057-4788-b8fb-b4ae0791b9de_scaled.jpg

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

0

主题

1

听众

823

积分

初级设计师

Rank: 3Rank: 3

纳金币
80
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

沙发
发表于 2016-7-18 13:52:36 |只看该作者
3q~~~~~~~
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2025-2-1 04:05 , Processed in 0.069805 second(s), 35 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部