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Material Matting、
Daniel Lepage Jason Lawrence
University of Virginia
Abstract
Despite the widespread use of measured real-world materials, intu-
itive tools for editing measured reflectance datasets are still lacking.
We present a solution inspired by natural image matting and texture
synthesis to the material matting problem, which allows separat-
ing a measured spatially-varying material into simpler foreground
and background component materials and a corresponding opacity
map. We approach this problem in the context of Bayesian statistics
and introduce a new prior on materials that favors those with highly
self-similar stochastic s***cture. We describe a prototype system
that iteratively performs these separations based on small sets of
user scribbles and demonstrate multiple separations and edits.
Keywords: Appearance Models, Spatially-Varying BRDFs, Ma-
terial Separation, Texture Synthesis, Matting
1 Introduction
Modern computer graphics systems rely on accurate models of the
appearance of real-world materials. Due to the difficulty of con-
s***cting convincing appearance models by hand, they are often
measured from physical samples. However, artists still desire the
ability to edit and manipulate appearance models derived from mea-
sured data. For example, the material at the top of Figure 1, mea-
sured from the cover of an old book, has three components: scuff
marks, red ink, and an underlying golden paper. An artist may wish
to make the paper shinier, change the color of the ink, or alter the
spatial pattern of the scuffs. This paper describes a new separation
method that can assist in these tasks.
The appearance of a uniform opaque material is fully characterized
by a four-dimensional function, fr(!i; !o), called the Bidirectional
Reflectance Distribution Function, or BRDF. The BRDF is equal to
the fraction of light reflected in the direction !o due to light striking
the surface from the direction !i [Nicodemus et al. 1977]. Materi-
als whose reflectance properties vary over their surface can be de-
scribed by assigning a BRDF to every point on the surface, resulting
in a six-dimensional function Sr(~x; !i; !o), called the Spatially-
Varying BRDF or SVBRDF.
While many methods exist for editing BRDFs [Dorsey et al. 2007],
or SVBRDFs in which every point on the surface is expressed as a
linear combination of a small number of basis BRDFs [Lawrence
et al. 2006; Goldman et al. 2005], many real-world SVBRDFs are
more naturally thought of as mixtures of spatially-varying compo-
nents. The book in Figure 1, for example, is composed of several
different materials that each exhibit some degree of spatial varia-
tion, such as the different shades of red within the red stripes, or the
varying color of the golden paper.
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