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using UnityEngine;
using System.Collections;
/**
* 进度条
* */
public class BloodBarTest: MonoBehaviour {
public GUISkin theSkin;
public float bloodValue = 0.0f;
private float tmpValue;
private Rect rctBloodBar;
private Rect rctUpButton;
private Rect rctDownButton;
private bool onoff;
public GUIStyle loadStyle;
public Texture2D roleImg;
public Texture2D leftLoad;
public Texture2D rightLaod;
public Texture2D logoImg;
public Transform curTransform;
private Rect roleRect;
private Rect logo;
public GUIStyle noStyle;
// Use this for initialization
void Start () {
rctBloodBar = new Rect (20,0,800,20);
rctUpButton = new Rect (50,20,40,20);
rctDownButton = new Rect (50,50,40,20);
tmpValue = bloodValue;
roleRect=new Rect(20,225, 80, 80);
logo=new Rect(300,100,logoImg.width,logoImg.height);
}
void OnGUI (){
GUI.skin = theSkin;
GUI.Box(logo,logoImg,noStyle);
if (GUI.Button (rctUpButton,"+")){
tmpValue -=0.1f;
}
if (GUI.Button (rctDownButton,"-")){
tmpValue += 0.1f;
}
if (bloodValue > 0.0f) tmpValue = 0.0f;
if (bloodValue < -1.0f) tmpValue = -1.0f;
bloodValue = Mathf.Lerp(bloodValue,tmpValue,0.05f);
roleRect.x=bloodValue*(-800);
GUI.Label(roleRect, roleImg);
//Debug.Log (bloodValue + " " + tmpValue);
//GUI.VerticalScrollbar(rctBloodBar, 1.0f, bloodValue,0.0f, 1.0f,GUI.skin.GetStyle("verticalScrollbar"));
//GUI.HorizontalScrollbar(rctBloodBar, 1.0f, bloodValue,1.0f, 0.0f,GUI.skin.GetStyle("horizontalScrollbar"));
GUI.BeginGroup(new Rect(20, 300, 850, 30));
GUI.HorizontalScrollbar(rctBloodBar, 1.0f, bloodValue,1.0f, 0.0f,GUI.skin.GetStyle("horizontalScrollbar"));
GUI.Label(new Rect(10, -10, leftLoad.width, leftLoad.height), leftLoad);
GUI.Label(new Rect(810, -10, rightLaod.width, rightLaod.height), rightLaod);
GUI.EndGroup();
GUI.Label(new Rect(400,320,500,40),"Loading......"+Mathf.Ceil(Mathf.Abs(bloodValue)*100)+"%");
}
void tranformPostion(float pos){
roleRect.x=pos;
}
// Update is called once per frame
void Update () {
}
void Awake() {
SendMessage("tranformPostion", bloodValue);
}
}
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