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看看代码效果:当点击鼠标时,球杆围绕着球旋转。
var mouseOverColor = Color.blue;//声明变量为蓝色
private var originalColor : Color;//声明变量存储本来颜色
var other:Transform;
var system:Transform;
var gan:GameObject;
function Start () {
originalColor = renderer.sharedMaterial.color;//开始时得到物体本来着色
}
function OnMouseExit () {
renderer.material.color = originalColor;//当鼠标滑出时恢复物体本来颜色
}
function OnMouseEnter(){
renderer.material.color = mouseOverColor;//当鼠标滑过时改变物体颜色为蓝色
}
function FixedUpdate() {
if(Input.GetMouseButton(0)){
var screenSpace = Camera.main.WorldToScreenPoint(transform.position);//三维物体坐标转屏幕坐标
var screenother = Camera.main.WorldToScreenPoint(other.transform.position);
var A:Vector3= screenSpace-screenother;
var B:Vector3=Input.mousePosition-screenSpace;
var A1:Vector3=Camera.main.ScreenToWorldPoint(A); //将屏幕坐标转为三维坐标
var B1:Vector3=Camera.main.ScreenToWorldPoint(B);
var angle:float=Vector3.Angle(A1,B1);
system.transform.RotateAround(transform.position,Vector3(0,1,0),angle*0.2);
}
}
本文转自: http://blog.csdn.net/dlnuchunge/article/details/7365098 |
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