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[模型制作] Lynda - Learning nCloth

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发表于 2017-12-7 20:00:53 |只看该作者 |倒序浏览

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nCloth是一个maya工具包,用于模拟电影和游戏的布料和其他动态表面。本课程探讨nCloth的基本原理和基本的人物视觉效果。导师David Feuillatre是nCloth的早期使用者之一,并将其​​用于“黑暗骑士”等电影的制作。跟随David一起学习视觉效果的历史,3D模拟技术,以及nCloth中动态网格,属性和力的基础知识。了解如何设置碰撞和添加约束,掌握nCloth设计的细微差别。在第四章中,David用nCloth介绍了一个现实世界的项目:一个在风中飘动的实际现实的国旗。课程结束时会附带两个挑战视频,让您可以使用nCloth练习自己的技能,并将David的解决方案与您自己的解决方案进行比较。


注意:本课程使用Maya 2018,但所示的布料模拟原理和技术适用于任何软件。


主题包括:


玛雅人nCloth模拟和字符fx
创建简单的3D动画
Maya中的布料动力学索具
nCloth示例
设置碰撞,动态属性和缩放
用nCloth设计衣服,旗帜和窗帘
掌握nCloth的外观和感觉
使用Maya雕刻工具
添加约束
导入Maya缓存和playblast
烘烤玛雅动画


nCloth is a Maya toolkit that is used to simulate cloth and other dynamic surfaces for feature films and games. This course explores the fundamentals of nCloth and basic character visual effects. The instructor, David Feuillatre, is one of the early adopters of nCloth and uses it for his work on movies such as The Dark Knight. Follow along with David to learn about the history of visual effects, the technology of 3D simulation, and the basics of dynamics meshes, properties, and forces in nCloth. Learn how to set up collisions and add constraints, and master the nuances of nCloth design. In chapter four, David walks through a real-world project with nCloth: a physically realistic flag that flaps and flutters in the wind. The course closes with two challenge videos that allow you to practice your skills with nCloth, and compare David's solutions with your own.

Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.

Topics include:

Maya nCloth simulation and character fx
Creating simple 3D animations
Cloth dynamics rigging in Maya
nCloth examples
Setting up collisions, dynamic properties, and scaling
Designing clothes, flags, and curtains with nCloth
Mastering nCloth look and feel
Working with Maya sculpting tools
Adding constraints
Importing Maya caches and playblast
Baking Maya animations

Lynda - Learning nCloth.rar

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