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[教程] Lynda - Substance B2M

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发表于 2017-4-29 23:19:13 |只看该作者 |倒序浏览

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The Bitmap2Material (B2M) application from Allegorithmic gives you the ability to generate physically-based rendering (PBR) maps from a single source image. In this course, learn how to effectively use this software to enhance your PBR workflow. Joel Bradley kicks off the course by showing how to navigate the B2M UI. Next, he shows how to work with B2M in Substance Designer. He also covers how to use the global controls, change the colors in an input bitmap, tweak the base color, generate ambient occlusion, and more.

Topics include:

Bitmap2Material UI
Exploring the parameters area
Bitmap2Material Lite
Loading Bitmap2Material
Adjusting output size
Changing the colors in an input bitmap
Using the low, mid, and high frequency controls
Setting the Roughness Value
Setting the AO balance
Loading your maps into Unreal Engine


Lynda - Substance B2M.rar

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