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- 2019-6-12
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- 2015-10-19
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Characters are an essential part to most games, and their creation process in a fast developing industry, is forever adapting. In this course, Sculpting a Character for Mobile Games, you'll learn how to create a high quality 3D sculpt for a mobile game character. First, you'll explore basic anatomy sculpting, which will be applied to a base mesh, to gain anatomically accurate, but stylized proportions for your character. Next, you'll discover hard surface mesh creation, where you'll create a reference mesh, which you'll retopologize using 3ds max, to gain a clean mesh to progress with. Finally, you'll learn clothing and asset generation, which you'll create all inside of ZBrush using the character's body mesh. By the end of this course, you'll know the general process for sculpting a character from scratch, with mobile specifications in mind. Software required: ZBrush 4R17, 3ds Max 2015.
人物是大多数游戏不可缺少的组成部分,在快速发展的行业中,人物的创作过程是永远适应的。 在本课程中,您将学习如何为手机游戏角色打造高品质的3D造型。 首先,您将探索将应用于基本网格的基本解剖雕刻,从而获得解剖学准确但程式化的角色比例。 接下来,您将发现硬表面网格创建,您将在其中创建一个参考网格,使用3ds Max进行retopologize,以获得一个干净的网格物体。 最后,你将学习服装和资产的生成,你将使用角色的身体网格来创建ZBrush的所有内容。 到本课程结束时,您将会从头开始了解雕刻人物的一般过程,并考虑到移动规格。 所需软件:ZBrush 4R17,3ds Max 2015。
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