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[教程] ZBrush: Learn to Sculpt Cloth - ZB雕刻衣服的技巧

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发表于 2016-2-12 15:04:50 |只看该作者 |倒序浏览
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Fabric and cloth have been challenges for sculptors to simulate for thousands of years, and it's no different with today's digital tools. Join Ryan Kittleson in this exploration of the strategies he uses to sculpt and model realistic clothing in ZBrush. Ryan uses the latest tools and techniques inside ZBrush to make cloth that folds, bends, and conforms to a human figure in a lifelike way. There are three pieces of clothing made in this course—a shirt, a skirt, and a scarf—built using the dancer model's underlying anatomy. Ryan reveals practical techniques for draping, clinging, stretching, flowing, and bunching cloth, using primitives, curves, and ZBrush's sculpting tools. Along the way, he offers tips on adding realistic details such as lace, woven patterns, seams, and tassels to clothing.

Topics include:
  • Extracting cloth from a figure
  • Sculpting folds and wrinkles in a shirt
  • Making a flowing skirt
  • Sculpting cloth from primitives
  • Adding crumpled folds
  • Making clothes with curves
  • Creating tassels and lace trims
  • Giving cloth thickness
  • Correcting overlap
  • Making adjustments with ZBrush Transpose Master


Subject:3D + Animation
Software:ZBrush

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