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- #if UNITY_IPHONE
- case RuntimePlatform.IPhonePlayer:
- string strLang = EtceteraBinding.getCurrentLanguage ();
- if (strLang.Contains("zh-Hans"))
- mLanguage = GameLanguage.ChineseSimplified;
- else if (strLang.Contains("ja"))
- mLanguage = GameLanguage.Japanese;
- else if (strLang.Contains("ko"))
- mLanguage = GameLanguage.Korean;
- else if (strLang.Contains("zh-Hant"))
- mLanguage = GameLanguage.ChineseTraditional;
- else if (strLang.Contains("ru"))
- mLanguage = GameLanguage.Russia;
- break;
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