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1 Introduction
In 2D animation and comics, the line quality of object outlines and
contour lines are often varied to emphasize or exaggerate the shape
of an object. One such technique is to vary the line thickness pending
on the object shape. This technique is often used in sketching
and drawing to give objects a greater sense of depth or dimension.
When using toon rendering to simulate a 2D-esque effect in 3D animation,
techniques that render object outlines of constant thickness,
such as that proposed by [Saito and Takahashi 1990], are popular
due to their ease of application. While existing methods such as
that proposed by [Goodwin et al. 2007] allow for a certain level of
dynamic line thickness through the use of shad-ing, they require
long calculation times and are not suited for real time rendering.
Our study aims to provide a viable real-time 3D toon rendering
technique that creates object outlines with varying thickness. In
particular, our approach changes line thickness at any point based
on the line curvature at that point.
2 Shape Oriented Line Drawing Technique
Detection of Shape Feature Our method aims at emphasizing
line thickness at points of high curvature - where object outlines
are thickest in 2D animation and comics. Points of curvature on
a 3D model correspond to places where the model has either a
concave or convex surface. We calculate the average curvature of
each vertex point on the 3D model using the method proposed by
[Meyer et al. 2002], enabling us to identify the shape feature of any
given vertex on the model. |
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