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[教程] Deconstructing the Elements with 3ds Max

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发表于 2015-4-14 17:16:22 |只看该作者 |倒序浏览

Deconstructing the Elements with 3ds max

3ds Max中是领先的3D建模,动画和渲染解决方案。这本书的独特的教程方法允许读者得知每个3D艺术家需要学习的创建的土,气,火,水等地球的元素,创造CG环境的基本技术。无需额外的插件。德雷珀研究现实世界,然后用3DS max模拟独特的方法。

“解构元素”让艺术家们能够重新使用Autodesk®3DS MAX再现自然效果。这个新版本拥有全新的教程。笔者分享了他的专业见解,详细介绍每个效果的如何实现,确保读者所涉及的所有过程都能完整的理解。

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3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training.

"Deconstructing the Elements" allows artists to recreate natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.


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