HDRips |MP4/AVC,~ 251 kb/s |1920 x 1080 |持续时间: 1:31:07 |英语: AAC,160kb/s (2 ch) |+ 项目文件 |567 MB Genre: Development / Programming / Design In this course we’ll delve into the UI aspects of a first person shooter. You’ve learned the mechanics of how to shoot a weapon, now we need to add visual elements to represent how much ammo we have, our health and armor, minimaps and even a weapon selection menu.
In this course we’ll learn how to:
Create a static crosshair that changes color based on what we’re aiming at Slice up sprite sheets Using health bars that diminish when taking damage Creating two different types of minimaps including UI and camera based Implementing a UI weapon cycle menu with buttons and animations
By the end of this course you’ll have a better understanding of how you can implement various UI components with scripts for your first person shooter.
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