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[教程] Fundamentals of FPS UI Design - FPS UI 设计的基本原理

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发表于 2016-1-27 23:33:41 |只看该作者 |倒序浏览

Fps UI 设计的基本原理

HDRips |MP4/AVC,~ 251 kb/s |1920 x 1080 |持续时间: 1:31:07 |英语: AAC,160kb/s (2 ch) |+ 项目文件 |567 MB
Genre: Development / Programming / Design

af1043b4c14d63db8ded8e5d9bed9742.jpeg

In this course we’ll delve into the UI aspects of a first person shooter. You’ve learned the mechanics of how to shoot a weapon, now we need to add visual elements to represent how much ammo we have, our health and armor, minimaps and even a weapon selection menu.

In this course we’ll learn how to:

Create a static crosshair that changes color based on what we’re aiming at
Slice up sprite sheets
Using health bars that diminish when taking damage
Creating two different types of minimaps including UI and camera based
Implementing a UI weapon cycle menu with buttons and animations

By the end of this course you’ll have a better understanding of how you can implement various UI components with scripts for your first person shooter.


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