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    <title>纳金网 - Flash 3d</title>
    <link>http://go.narkii.com/club/forum-54-1.html</link>
    <description>Latest 20 threads of Flash 3d</description>
    <copyright>Copyright(C) 纳金网</copyright>
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      <title>纳金网</title>
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    <item>
      <title>2d游戏特效源文件</title>
      <link>http://go.narkii.com/club/thread-404879-1.html</link>
      <description><![CDATA[]]></description>
      <category>Flash 3d</category>
      <author>544828077</author>
      <pubDate>Mon, 17 Oct 2016 02:56:03 +0000</pubDate>
    </item>
    <item>
      <title>Away3d 基础</title>
      <link>http://go.narkii.com/club/thread-368741-1.html</link>
      <description><![CDATA[Away3d 基础Away3d 基础]]></description>
      <category>Flash 3d</category>
      <author>nbgfhrd324e</author>
      <pubDate>Thu, 28 May 2015 07:19:36 +0000</pubDate>
    </item>
    <item>
      <title>增加光源</title>
      <link>http://go.narkii.com/club/thread-327813-1.html</link>
      <description><![CDATA[一些高光和阴影。在Away3D中，不是所有材质对光源都有感觉。比如，BitmapMaterial材质会直接无视光源。WhiteShadingBitmapMaterial是能显示阴影的材质之一。比如：
sphere.material = new WhiteShadingBitmapMaterial(bmp);
场景中增加光源，需要通过Scene3D的addLight( ...]]></description>
      <category>Flash 3d</category>
      <author>scrlklk</author>
      <pubDate>Sat, 02 Aug 2014 09:57:15 +0000</pubDate>
    </item>
    <item>
      <title>在场景中增加一个球体</title>
      <link>http://go.narkii.com/club/thread-327811-1.html</link>
      <description><![CDATA[]]></description>
      <category>Flash 3d</category>
      <author>scrlklk</author>
      <pubDate>Sat, 02 Aug 2014 09:55:59 +0000</pubDate>
    </item>
    <item>
      <title>Away3D怎么给场景加光源呢？</title>
      <link>http://go.narkii.com/club/thread-327810-1.html</link>
      <description><![CDATA[]]></description>
      <category>Flash 3d</category>
      <author>scrlklk</author>
      <pubDate>Sat, 02 Aug 2014 09:55:34 +0000</pubDate>
    </item>
    <item>
      <title>Sandy3D中文类简介</title>
      <link>http://go.narkii.com/club/thread-327809-1.html</link>
      <description><![CDATA[]]></description>
      <category>Flash 3d</category>
      <author>scrlklk</author>
      <pubDate>Sat, 02 Aug 2014 09:54:58 +0000</pubDate>
    </item>
    <item>
      <title>元件mc_al</title>
      <link>http://go.narkii.com/club/thread-327808-1.html</link>
      <description><![CDATA[]]></description>
      <category>Flash 3d</category>
      <author>scrlklk</author>
      <pubDate>Sat, 02 Aug 2014 09:54:05 +0000</pubDate>
    </item>
    <item>
      <title>Away3D4.0入门--3D帧动画</title>
      <link>http://go.narkii.com/club/thread-327807-1.html</link>
      <description><![CDATA[]]></description>
      <category>Flash 3d</category>
      <author>scrlklk</author>
      <pubDate>Sat, 02 Aug 2014 09:53:26 +0000</pubDate>
    </item>
    <item>
      <title>求一AWAY3D加载外部模型flash cs6例子及源码</title>
      <link>http://go.narkii.com/club/thread-313225-1.html</link>
      <description><![CDATA[希望能说明AWAY3D版本！]]></description>
      <category>Flash 3d</category>
      <author>iT贫农</author>
      <pubDate>Fri, 03 Jan 2014 07:23:08 +0000</pubDate>
    </item>
    <item>
      <title>Alternativa3D教程之三——Materials材质</title>
      <link>http://go.narkii.com/club/thread-311406-1.html</link>
      <description><![CDATA[In this tutorial we will learn how to texture polygonal objects with Alternativa3D methods. We’ll allpy textures to a house built in previous tutorial, so if you didn’t complete it before, it is recommended to do that.
在这一节的向导中，我们将要学 ...]]></description>
      <category>Flash 3d</category>
      <author>cdl51</author>
      <pubDate>Wed, 18 Dec 2013 01:13:25 +0000</pubDate>
    </item>
    <item>
      <title>Alternativa3D教程之二——Building geometry建筑几何</title>
      <link>http://go.narkii.com/club/thread-311404-1.html</link>
      <description><![CDATA[In this tutorial we will build a house using Alternativa3D methods to create objects’ geometry. Our house will be pretty simple – four walls and a roof, but we’ll get to know how to create vertices and faces, and how to form surfaces from faces’  ...]]></description>
      <category>Flash 3d</category>
      <author>cdl51</author>
      <pubDate>Wed, 18 Dec 2013 01:09:20 +0000</pubDate>
    </item>
    <item>
      <title>Alternativa3D教程之一——Hello, Alternativa3D</title>
      <link>http://go.narkii.com/club/thread-311401-1.html</link>
      <description><![CDATA[In this tutorial we will create simple 3d-scene to understand scene building basics in Alternativa3D, step by step.
在这个向导中，我们通过建立简单的3D立方体来一步步了解基于Alternativa3D的场景构建。
So, let’s create new ActionScript Project in Flex B ...]]></description>
      <category>Flash 3d</category>
      <author>cdl51</author>
      <pubDate>Wed, 18 Dec 2013 01:02:15 +0000</pubDate>
    </item>
    <item>
      <title>sandy3d例子</title>
      <link>http://go.narkii.com/club/thread-310394-1.html</link>
      <description><![CDATA[import sandy.core.data.*;
import sandy.core.group.*;
import sandy.primitive.*;
import sandy.view.*;
import sandy.core.*;
import sandy.skin.*;
import sandy.util.*;
import sandy.core.transform.*;
import sandy.events.*;
// 定义一些有用的全局变量We defin ...]]></description>
      <category>Flash 3d</category>
      <author>花街六少つ</author>
      <pubDate>Thu, 05 Dec 2013 06:07:29 +0000</pubDate>
    </item>
    <item>
      <title>sandy3d--Box.as</title>
      <link>http://go.narkii.com/club/thread-310393-1.html</link>
      <description><![CDATA[/*许可协议说明
# ***** BEGIN LICENSE BLOCK *****
Copyright the original author or authors.
Licensed under the MOZILLA PUBLIC LICENSE, Version 1.1 (the \&quot;License\&quot;);
you may not use this file except in compliance with the License.
You may obtain a copy ...]]></description>
      <category>Flash 3d</category>
      <author>花街六少つ</author>
      <pubDate>Thu, 05 Dec 2013 06:05:33 +0000</pubDate>
    </item>
    <item>
      <title>sandy3d---World3D.as</title>
      <link>http://go.narkii.com/club/thread-310392-1.html</link>
      <description><![CDATA[/*
# ***** BEGIN LICENSE BLOCK *****
Copyright the original author or authors.
Licensed under the MOZILLA PUBLIC LICENSE, Version 1.1 (the \&quot;License\&quot;);
you may not use this file except in compliance with the License.
You may obtain a copy of the Lic]]></description>
      <category>Flash 3d</category>
      <author>花街六少つ</author>
      <pubDate>Thu, 05 Dec 2013 06:03:50 +0000</pubDate>
    </item>
    <item>
      <title>Away3D4.0基础技巧运用</title>
      <link>http://go.narkii.com/club/thread-308446-1.html</link>
      <description><![CDATA[关于flash中基础技巧的运用，我们本节集中发布一些基础大家又非常关心的问题,也希望大家日后更多的来补充来活跃。
1.怎么为一个Mesh设置各个不同部位的皮肤?
调用Mesh的subMeshes,但前提是你的Mesh里有SubMesh...
mesh.subMeshes.material = new TextureMaterial(new Bi ...]]></description>
      <category>Flash 3d</category>
      <author>轉身╮淚傾城</author>
      <pubDate>Thu, 14 Nov 2013 01:41:55 +0000</pubDate>
    </item>
    <item>
      <title>Away3D4.0入门教程</title>
      <link>http://go.narkii.com/club/thread-308445-1.html</link>
      <description><![CDATA[大多数Flash程序员想要接触3D项目的时候,应该最关心的是怎么造一座山,怎么在场景里显示流动的河水,或是怎么让模型动起来(奔跑,攻击,或是跳舞),又或是怎么才能给人物换装,怎么让人物装备武器.

在做这类教程之前，作为初学者的你必须得了解一下,或许它们粗浅的让你觉得根 ...]]></description>
      <category>Flash 3d</category>
      <author>轉身╮淚傾城</author>
      <pubDate>Thu, 14 Nov 2013 01:37:47 +0000</pubDate>
    </item>
    <item>
      <title>Flash精致矢量图逼真土豆练习</title>
      <link>http://go.narkii.com/club/thread-308441-1.html</link>
      <description><![CDATA[　本教程中我们用Flash 8的绘图功能描绘一幅精致的矢量图像——逼真土豆。步骤简单易操作，而且效果非常棒。　　首先让我们先看一下制作完成之后的效果，如图1所示。　　　　第一步：创建虚拟灯光以及土豆轮廓　　1)虽然是平面矢量图，但为了逼真，我们还是要通过虚拟灯 ...]]></description>
      <category>Flash 3d</category>
      <author>轉身╮淚傾城</author>
      <pubDate>Thu, 14 Nov 2013 01:28:08 +0000</pubDate>
    </item>
    <item>
      <title>flash文字跳动设置</title>
      <link>http://go.narkii.com/club/thread-308429-1.html</link>
      <description><![CDATA[文字的动画，在flash动画里面出现的较多，具有常用性。本教程除了要告诉大家制作方法以外，更想让大家明白的是：简单的操作，也会有生动的动画！关键在于我们要学会思考，学会总结！本教程制作上用的软件是flash mx，主要讲述动画的主体部份，即文字动画的制作。在制作 ...]]></description>
      <category>Flash 3d</category>
      <author>—ゝ马兰花</author>
      <pubDate>Wed, 13 Nov 2013 09:08:22 +0000</pubDate>
    </item>
    <item>
      <title>图片墙的制作</title>
      <link>http://go.narkii.com/club/thread-307460-1.html</link>
      <description><![CDATA[使用pv3d 类库真的可以创作出不错的效果演示，这种效果已经见得很多了，实际做法也不是很难。

基本原理是通过圆形的方式对图片进行分布，然后通过rotationY 偏转每一张图片角度，促使向中心点连线垂直。

讲到分布，圆形分布是其中一种比较常用的手法。通过对图片进行 ...]]></description>
      <category>Flash 3d</category>
      <author>oaioai</author>
      <pubDate>Mon, 04 Nov 2013 01:56:32 +0000</pubDate>
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