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标题: [ SIGGRAPH 2011+Technical Papers ] Real-Time Rendering Hardware [打印本页]

作者: 铁锹    时间: 2011-9-13 14:17
标题: [ SIGGRAPH 2011+Technical Papers ] Real-Time Rendering Hardware


Real-Time Rendering Hardware

Thursday, 11 August 3:45 pm - 5:15 pm | East Building, Exhibit Hall A

Session Chair: Bill Mark, Intel Corporation






Clipless Dual-Space Bounds for Faster Stochastic Rasterization
A novel method for increasing the efficiency of stochastic rasterization of motion and defocus blur. Contrary to earlier approaches, the method is efficient even with the low sampling densities commonly encountered in real-time rendering, while allowing the use of arbitrary sampling patterns for optimum image quality.
Samuli Laine

NVIDIA Research
Timo Aila

NVIDIA Research
Tero Karras

NVIDIA Research
Jaakko Lehtinen

NVIDIA Research




Decoupled Sampling for Graphics Pipelines
A generalized approach to decoupling shading from both visibility and geometry sampling in graphics pipelines. The technique enables stochastic supersampling of motion and defocus blur and other effects at reduced shading cost, without requiring micropolygon rendering. It can be thought of as a generalization of GPU-style multi-sample anti-aliasing (MSAA).
Jonathan Ragan-Kelley

MIT CSAIL
Jaakko Lehtinen

MIT CSAIL
Jiawen Chen

MIT CSAIL
Michael Doggett

Lunds universitet
Frédo Durand

MIT CSAIL




Spark: Modular, Composable Shaders for Graphics Hardware
Spark improves on current real-time shading languages by supporting better software development practices. It allows the logical features of a real-time shader to be expressed as independent, composable modules, even where a feature cross-cuts multiple stages of the rendering pipeline.
Tim Foley

Intel Corporation and Stanford University
Pat Hanrahan

Stanford University




Physically Based Real-Time Lens Flare Rendering
An efficient method to render lens flare of complex optical systems. Based on a combination of traditional ray tracing and rasterization, our technique captures the intricate dynamics of real flare phenomena, while spanning a continuum between accuracy and performance, physical realism and artistic expression.
Matthias Hullin

Max-Planck-Institut für Informatik
Elmar Eisemann

École d'Ingénieurs Télécom ParisTech
Hans-Peter Seidel

Max-Planck-Institut für Informatik
Sungkil Lee

Sungkyunkwan University





作者: C.R.CAN    时间: 2011-12-30 18:21
我就看看,我不说话

作者: 奇    时间: 2012-2-8 23:22
我就看看,我不说话

作者: C.R.CAN    时间: 2012-3-3 23:28
沙发不解释

作者: 奇    时间: 2012-3-9 23:25
水……生命之源……灌……

作者: C.R.CAN    时间: 2012-6-18 23:21
其实楼主所说的这些,俺支很少用!

作者: 晃晃    时间: 2012-7-25 23:19
很经典,很实用,学习了!

作者: tc    时间: 2013-3-20 23:22
不错 非常经典  实用





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