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标题: [ SIGGRAPH 2011+Technical Papers ] Fast Simulation [打印本页]

作者: 铁锹    时间: 2011-9-13 14:11
标题: [ SIGGRAPH 2011+Technical Papers ] Fast Simulation


Fast Simulation

Thursday, 11 August 9:00 am - 10:30 am | East Building, Ballroom A/B

Session Chair: Mark Meyer, Disney Research






Sensitive Couture for Interactive Garment Modeling and Editing
A novel interactive tool for garment design that enables interactive bidirectional editing between 2D patterns and 3D high-fidelity simulated draped forms. Artists can now interactively edit 2D pattern designs and immediately obtain stable, accurate online feedback.
Nobuyuki Umetani

University of Tokyo
Danny M. Kaufman

Columbia University
Takeo Igarashi

University of Tokyo
Eitan Grinspun

Columbia University




Real-Time Large-Deformation Subs***cturing
A technique for making model reduction of FEM deformable objects undergoing large deformations adaptable in space. The object is decomposed into several domains, which are reduced independently, and combined with elastic and inertial coupling. The method can simulate rich, detailed deformations of complex s***ctures at hard real-time rates.
Jernej Barbič

University of Southern California
Yili Zhao

University of Southern California




Solid Simulation With Oriented Particles
Using particles with orientation enables simulation of rigid, plastic, and soft bodies as well as one-, two-, and three-dimensional s***ctures with only a few simulation nodes. In addition, the system uses orientation information to robustly skin visual meshes and increase the accuracy of the particle-based collision volume.
Matthias Müller-Fischer

NVIDIA PhysX Research
Nuttapong Chentanez

NVIDIA PhysX Research




Physics-Inspired Upsampling for Cloth Simulation in Games
With this method for learning linear upsampling operators in physically based cloth simulation, coarse meshes are enriched with mid-scale details in minimal time and memory budgets, as required in computer games.
Ladislav Kavan

Disney Interactive Studios
Daniel Gerszewski

University of Utah
Adam Bargteil

University of Utah
Peter-Pike Sloan

Disney Interactive Studios





作者: C.R.CAN    时间: 2012-1-6 19:48
非常感谢,管理员设置了需要对新回复进行审核,您的帖子通过审核后将被显示出来,现在将转入主题

作者: 菜刀吻电线    时间: 2012-2-20 23:19
我无语!

作者: 奇    时间: 2012-3-5 23:29
很经典,很实用,学习了!

作者: C.R.CAN    时间: 2012-3-11 23:18
不错哦,谢谢楼主

作者: tc    时间: 2012-4-5 23:20
沙发不解释

作者: 奇    时间: 2012-4-12 23:29
好`我顶``顶顶

作者: 晃晃    时间: 2012-5-27 23:26
加精、加亮滴铁子,尤其要多丁页丁页

作者: 菜刀吻电线    时间: 2012-9-28 23:26
提醒猪猪,千万不能让你看见

作者: 晃晃    时间: 2012-11-7 23:23
既来之,则看之!

作者: tc    时间: 2012-11-28 23:20
我是老实人,我来也!

作者: 晃晃    时间: 2013-3-7 23:44
很经典,很实用,学习了!





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