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标题: [ SIGGRAPH 2011+Technical Papers ] Facial Animation [打印本页]

作者: 铁锹    时间: 2011-9-9 14:29
标题: [ SIGGRAPH 2011+Technical Papers ] Facial Animation



Facial Animation

Wednesday, 10 August 2:00 pm - 3:30 pm | East Building, Exhibit Hall A

Session Chair: Miquel A. Otaduy, Universidad Rey Juan Carlos






Leveraging Motion Capture and 3D Scanning for High-Fidelity Facial Performance Acquisition
This new approach for acquiring high-fidelity 3D facial performances with realistic dynamic wrinkles and fine facial details leverages state-of-the-art motion capture technology and advanced 3D scanning technology of facial-performance acquisition.
Haoda Huang

Microsoft Research Asia
Jinxiang Chai

Texas A&M University
Xin Tong

Microsoft Research Asia
Hsiang-Tao Wu

Microsoft Research Asia




High-Quality Passive Facial Performance Capture Using Anchor Frames
A new technique for high-quality facial performance capture that leverages the repetitive structure of face motions to automatically locate frames with similar expressions, called anchor frames. High-resolution geometry is reconstructed and temporal motion is propagated in parallel using robust image-space matching between the anchor frames.
Thabo Beeler

ETH Zürich and Disney Research Zürich
Fabian Hahn

Disney Research Zürich
Derek Bradley

Disney Research Zürich
Bernd Bickel

Disney Research Zürich
Paul Beardsley

Disney Research Zürich
Craig Gotsman

Technion-Israel Institute of Technology
Robert W. Sumner

Disney Research Zürich
Markus Gross

Disney Research Zürich




Interactive Region-Based Linear 3D Face Models
A linear face modelling approach that generalizes better to unseen data and allows click-and-drag interaction for animation. The model consists of a collection of linear submodels independently trained but related through shared boundaries. It is demonstrated on dense-face motion capture data.
J. Rafael Tena

Disney Research Pittsburgh
Fernando De la Torre

Carnegie Mellon University
Iain Matthews

Disney Research Pittsburgh




Real-Time Performance-Based Facial Animation
This paper presents a system for performance-based character animation that enables any user to control the facial expressions of a digital avatar in real-time using a non-intrusive, commercially available 3D sensor.
Thibaut Weise

École Polytechnique Fédérale de Lausanne
Sofien Bouaziz

École Polytechnique Fédérale de Lausanne
Hao Li

École Polytechnique Fédérale de Lausanne
Mark Pauly

École Polytechnique Fédérale de Lausanne






作者: 晃晃    时间: 2012-2-13 23:30
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作者: tc    时间: 2012-8-30 00:54
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