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标题: [ SIGGRAPH 2011+Technical Papers ] Call Animal Control! [打印本页]

作者: 铁锹    时间: 2011-9-9 14:21
标题: [ SIGGRAPH 2011+Technical Papers ] Call Animal Control!


Call Animal Control!

Tuesday, 9 August 3:45 pm - 5:35 pm | East Building, Exhibit Hall A

Session Chair: KangKang Yin, National University of Singapore






Space-Time Planning With Parameterized Locomotion Controllers
A technique for animating characters traversing complex dynamic environments. The method uses motion capture to construct a set of controllers to traverse low-dimensional obstacles, and then employs a space-time planner to plan out the sequence in which the controllers must be used to traverse a complex dynamic environment.
Sergey Levine

Stanford University
Yongjoon Lee

University of Washington
Vladlen Koltun

Stanford University
Zoran Popović

University of Washington




Articulated Swimming Creatures
A general approach to creating realistic swimming behavior for a given articulated creature body, which includes creature/fluid simulation and swimming gait optimization. For a wide variety of aquatic creatures with different body shapes, the resulting motion matches that of real-world animals.
Jie Tan

Georgia Institute of Technology
Yuting Gu

Georgia Institute of Technology
Greg Turk

Georgia Institute of Technology
Karen Liu

Georgia Institute of Technology




Locomotion Skills for Simulated Quadrupeds
This paper presents a large number of integrated locomotion skills for real-time physics-based quadrupeds. These skills include walk, trot, pace, canter, gallop, sit, lie-down, get-up, and parameterized leaps over barriers, across gaps, and onto platforms. The simulated motions are compared to known data for a dog.
Stelian Coros

University of British Columbia
Andrej Karpathy

University of British Columbia
Ben Jones

University of British Columbia
Lionel Reveret

INRIA
Michiel van de Panne

University of British Columbia




Composite Control of Physically Simulated Characters
This approach to constructing composite controllers that track multiple trajectories in parallel generates both high-quality animations and natural responses to certain disturbances.
Uldarico Muico

University of Washington
Jovan Popović

Abobe Systems Incorporated
Zoran Popović

University of Washington




Character Animation in Two-Player Adversarial Games
This paper describes how game theory can be used to automatically create intelligent real-time controllers for characters engaged in a competitive game. These controllers employ long-term planning, display an intelligent use of randomness, and exhibit nuanced strategies based on unpredictability, such as feints and misdirection moves.
Kevin Wample

University of Washington
Erik Andersen

University of Washington
Evan Herbst

University of Washington
Yongjoon Lee

University of Washington
Zoran Popović

University of Washington





作者: 晃晃    时间: 2012-3-7 23:29
长了不少见识

作者: tc    时间: 2012-3-22 23:19
加精、加亮滴铁子,尤其要多丁页丁页

作者: tc    时间: 2012-4-17 23:31
我也来支持下

作者: tc    时间: 2012-4-24 08:05
呵呵,很好,方便罗。

作者: C.R.CAN    时间: 2012-5-4 23:21
非常感谢,管理员设置了需要对新回复进行审核,您的帖子通过审核后将被显示出来,现在将转入主题

作者: C.R.CAN    时间: 2012-5-6 23:19
呵呵,真得不错哦!!

作者: 奇    时间: 2012-6-30 23:25
都闪开,介个帖子,偶来顶

作者: tc    时间: 2012-11-7 23:36
顶!学习了!阅!

作者: C.R.CAN    时间: 2013-2-23 23:19
不错 非常经典  实用





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