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标题:
unity3d空间画线(转)
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作者:
奔跑的小兔
时间:
2012-5-10 15:15
标题:
unity3d空间画线(转)
public GameObject line;
public Transform[] wayPoint;
int i;
void Start()
{
i=0;
}
void Update()
{
if(i<wayPoint.Length-1)
{
Vector3 tempPos=(wayPoint.position+wayPoint[i+1].position)/2;//计算两个点的中点坐标,
GameObject go=(GameObject)Instantiate(line,tempPos,Quaternion.identity) ;//在两个点的中点处实例化线条,因为对物体的缩放,是从中心向两边延伸
go.name=""+i;
go.transform.right=(go.transform.position-wayPoint.position).normalized;//改变线条的朝向
float distance=Vector3.Distance(wayPoint.position,wayPoint[i+1].position);//计算两点的距离
go.transform.localScale=new Vector3(distance,0.01f,0.01f);//延长线条,连接两点。
i++;
}
}
作者:
lp5131427
时间:
2013-6-27 15:41
貌似我看了半天硬是没有看明白这个wayPoint.position是什么意思····
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