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标题:
unity3d延时调用方法
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作者:
会飞的鱼
时间:
2012-5-2 14:20
标题:
unity3d延时调用方法
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
InvokeRepeating("LaunchProjectile", 1,5);//1秒后调用LaunchProjectile () 函数,之后每5秒调用一次
}
// Update is called once per frame
void Update () {
if (Input.GetButton ("Fire")) {
CancelInvoke();
}
}
void LaunchProjectile () {
print("hello");
}
}
转自unity3d8.com
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