var imageItem :Texture2D; function OnGUI () { GUI.DrawTexture(Rect(0,0,640,960),imageMenu); var touchCount = iPhoneInput.touchCount; for(var i = 0; i < touchCount; i++) { var iPos = iPhoneInput.GetTouch(i).position; var x = iPos.x; var y = iPos.y; GUI.DrawTexture(Rect(x,960 - y ,120,120),imageItem); GUI.Label(Rect(x, 960 - y,120,120),"Touch position is " + iPos); } }