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标题:
Unity3d 动态改变模型大小和方向
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作者:
她。
时间:
2012-4-12 15:00
标题:
Unity3d 动态改变模型大小和方向
public var mySkin:GUISkin;
var windowRect = Rect (0, 20, 200 ,150);
var SliderScaleValue:float = 0.0;
var SliderXValue:float = 0.0;
var SliderYValue:float = 0.0;
var SliderZValue:float = 0.0;
var SliderWindowRect = Rect(80,200,200,150);
var mCube:GameObject;
var xRotation:float;
var yRotation:float;
var zRotation:float;
var wenzi : String;
function Start(){
mCube = GameObject.Find("Cube");
//print(mCube.transform.lossyScale + " -- " + mCube.transform.localScale);
SliderScaleValue = mCube.transform.localScale.x;
}
function Update () {
}
function OnGUI () {
GUI.skin = mySkin;
SliderWindowRect = GUI.Window(1,SliderWindowRect,CreateWindow,wenzi);
}
function CreateWindow(windowID : int){
GUI.skin = mySkin;
GUI.Label(Rect(10,20,50,20),"缩放");
SliderScaleValue = GUI.HorizontalSlider (Rect(60,25,120,20),SliderScaleValue,0,500);
//设置汽车的scale
mCube.transform.localScale = Vector3(SliderScaleValue,SliderScaleValue,SliderScaleValue);
GUI.Label(Rect(10,50,50,20),"旋转X");
SliderXValue = GUI.HorizontalSlider (Rect(60,55,120,20),SliderXValue,0,360);
//设置汽车的xRotation
if(xRotation != SliderXValue){
mCube.transform.rotation = Quaternion.Euler(SliderXValue,yRotation,zRotation);
xRotation = SliderXValue;
}
GUI.Label(Rect(10,80,50,20),"旋转Y");
SliderYValue = GUI.HorizontalSlider (Rect(60,85,120,20),SliderYValue,0,360);
//设置汽车的yRotation
if(yRotation != SliderYValue){
mCube.transform.rotation = Quaternion.Euler(xRotation,SliderYValue,zRotation);;
yRotation = SliderYValue;
}
GUI.Label(Rect(10,110,50,20),"旋转Z");
SliderZValue = GUI.HorizontalSlider (Rect(60,115,120,20),SliderZValue,0,360);
//设置汽车的zRotation
if(zRotation != SliderZValue){
mCube.transform.rotation = Quaternion.Euler(xRotation,yRotation,SliderZValue);;
zRotation = SliderZValue;
}
GUI.DragWindow (Rect (0,0,10000,10000));
}
作者:
她。
时间:
2012-11-7 09:15
发现看的人还是蛮多的,但是没有人顶个
作者:
may
时间:
2012-11-7 18:09
顶下,默默的支持楼主的行为
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