// The laptop body is quite shiny and has no texture. It reflects lots of specular light
gl.uniform3f(shaderProgram.materialAmbientColorUniform, 1.0, 1.0, 1.0);
gl.uniform3f(shaderProgram.materialDiffuseColorUniform, 1.0, 1.0, 1.0);
gl.uniform3f(shaderProgram.materialSpecularColorUniform, 1.5, 1.5, 1.5);
gl.uniform1f(shaderProgram.materialShininessUniform, 5);
gl.uniform3f(shaderProgram.materialEmissiveColorUniform, 0.0, 0.0, 0.0);
gl.uniform1i(shaderProgram.useTexturesUniform, false);