标题: max文件纹理贴图导入管理扩展 [打印本页] 作者: 会飞的鱼 时间: 2012-3-26 12:18 标题: max文件纹理贴图导入管理扩展 一个编辑器小扩展
Transfer textures used in Max project to Unity with a single click
Have you ever mapped your max scene using textures
from different directories?
If yes, then probably you know the pain of gathering those textures into one folder.
What it does?
Transfer all your textures from the Max scene
to "Textures" directory beside your .max asset file,
so that Unity can easily recognize this textures and use them.
How to use it?
Unpack the package to 3dsmax main directory run max
and drag the button to toolbar using the menu:
Customize UI->Toolbars->UnityTools->"Move textures to Unity"
Then save the .max scene in your assets folder
and press the button to export the textures to /Textures/ folder.作者: 冰点 时间: 2012-3-29 19:51
wed 3d 纳金网作者: 冰点 时间: 2012-3-29 19:51
wed 3d 纳金网作者: 冰点 时间: 2012-3-29 19:52
wed 3d 纳金网作者: 冰点 时间: 2012-3-29 19:52
wed 3d 纳金网作者: 冰点 时间: 2012-3-29 19:52
wed 3d 纳金网作者: 冰点 时间: 2012-3-29 19:52
wed 3d 纳金网作者: 冰点 时间: 2012-3-29 19:52
wed 3d 纳金网作者: 冰点 时间: 2012-3-29 19:52
wed 3d 纳金网作者: 冰点 时间: 2012-3-29 19:52
wed 3d 纳金网作者: 冰点 时间: 2012-3-29 19:52
wed 3d 纳金网作者: BU Secret 时间: 2012-3-30 17:51
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