http://answers.unity3d.com/questions/37435/why-is-unity-got-more-vertices-than-3dsmax.html
Using this plugin you get less vertices on your model (compared to fbx imported model).
UPDATE#3 (16.08.2011)
Beta version released in the forum: http://forum.unity3d.com/threads/100857-mMesh-%283ds-Max-mesh-to-unityscript-converter%29?p=661248#post661248
Download max script/plugin: (tested on 3DsMax 2010 – 64bit)
http://www.mediafire.com/?aeshaa3gtaqdk5j
Installation: 3ds Max Script Installation/
- Copy “mMesh10.mse” to your 3ds Max scripts-folder (usually c:/program files/autodesk/3ds max 20xx/scripts/)
- Copy “mMesh10_Start.ms” to your 3ds Max scripts-folder (usually c:/program files/autodesk/3ds max 20xx/scripts/)
- Run the script from 3DSMax menu: Maxscript / Run script… browse for the script, select “mMesh10_Start.ms” and run it (this adds menu item)
- Now go to menu: Customize / Customise user interface..
- Go to “Toolbars” tab, Group: Main UI, Category: mMesh
- Drag the script from the cction list named “mMesh” to your toolbar (existing or create new)
Usage:
- Select 1 object (try simple box 1st)
- Press mMesh button, if you created one, or select “Maxscript/Run script.. select:”mMesh10_Start.ms”
- It ask for folder to save the unityscript, put on desktop for now
- Open the saved text file, copy paste the source to Unity javascript file
- Attach the script to empty game object
- Run.. (pause and zoom into the object, if its not in view)
Donations:
- If you find these scripts useful and especially if you use them for commercial probjects,
consider donating any amount to support future updates. Paypal donation button is there >
UPDATE#2 (old)
Test images: (teapot from Max to Unity, vertices count comparision)
ORIGINAL Teapot in Max: 2082 vertices
fbx imported model in Unity (2308 vertices)
mMesh imported model un Unity (2082 vertices, using planar UV here)
UPDATE#1 (old)
Test results:
- Currently it can “export” standard Max box with 8 vertices, while fbx export makes it 24 vertices.