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标题:
物体添加上明暗变化效果的shader
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作者:
会飞的鱼
时间:
2012-3-8 12:13
标题:
物体添加上明暗变化效果的shader
Shader "Hidden/TerrainEngine/BillboardTree" {
Properties {
_MainTex ("Base (RGB) Alpha (A)", 2D) = "white" {}
}
SubShader {
Tags { "Queue" = "Transparent-100" "IgnoreProjector"="***e" "RenderType"="TreeBillboard" }
Pass {
ColorMask rgb
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off Cull Off
CGPROGRAM
#pragma vertex vert
#include "UnityCG.cginc"
#include "TerrainEngine.cginc"
#pragma fragment frag
s***ct v2f {
float4 pos : POSITION;
fixed4 color : COLOR0;
float2 uv : TEXCOORD0;
};
v2f vert (appdata_tree_billboard v) {
v2f o;
TerrainBillboardTree(v.vertex, v.texcoord1.xy, v.texcoord.y);
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
o.uv.x = v.texcoord.x;
o.uv.y = v.texcoord.y > 0;
o.color = v.color;
o.color *= o.uv.y;
return o;
}
sampler2D _MainTex;
fixed4 frag(v2f input) : COLOR
{
fixed4 col = tex2D( _MainTex, input.uv);
col.rgb *= input.color.rgb;
clip(col.a);
return col;
}
ENDCG
}
}
SubShader {
Tags { "Queue" = "Transparent-100" "IgnoreProjector"="***e" "RenderType"="TreeBillboard" }
Pass {
CGPROGRAM
#pragma vertex vert
#pragma exclude_renderers shaderonly
#include "UnityCG.cginc"
#include "TerrainEngine.cginc"
s***ct v2f {
float4 pos : POSITION;
fixed4 color : COLOR0;
float2 uv : TEXCOORD0;
};
v2f vert (appdata_tree_billboard v) {
v2f o;
TerrainBillboardTree(v.vertex, v.texcoord1.xy, v.texcoord.y);
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
o.uv.x = v.texcoord.x;
o.uv.y = v.texcoord.y > 0;
o.color = v.color;
return o;
}
ENDCG
ColorMask rgb
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off Cull Off
AlphaTest Greater 0
SetTexture [_MainTex] { combine texture * primary, texture }
}
}
Fallback Off
}
作者:
彬彬
时间:
2012-3-8 17:23
这个效果好
作者:
彬彬
时间:
2012-3-8 17:23
一样
作者:
难骑
时间:
2012-3-8 20:31
提示:
作者被禁止或删除 内容自动屏蔽
作者:
BU Secret
时间:
2012-3-9 17:47
效果不错
作者:
浩劫
时间:
2012-3-9 20:03
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