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标题: 关于3dmax和Google SketchUp的问题 [打印本页]

作者: BU Secret    时间: 2012-2-25 10:02
标题: 关于3dmax和Google SketchUp的问题
Google Sketchup的文件下载以后是zip压缩包,解压后里面的模型是dae格式的。既然3d加了插件可以输出图片到Google Sketchup上,那下下来的东西想用3dmax打开,怎么打开呢?

因为导入的文件格式是DAE,但是空间服务商又没办法设置MIME类型,我想了个办法:把DEA后缀改成服务器允许的 txt

然后AS代码中的也改为TXT后缀,大功告成

下面是代码





package {

import flash.display.Sprite;

import flash.display.Stage;

import flash.display.StageAlign;

import flash.display.StageQuality;

import flash.display.StageScaleMode;

import flash.events.Event;

import org.papervision3d.cameras.Camera3D;

import org.papervision3d.core.math.Number3D;

import org.papervision3d.events.FileLoadEvent;

import org.papervision3d.materials.BitmapFileMaterial;

import org.papervision3d.materials.ColorMaterial;

import org.papervision3d.materials.utils.MaterialsList;

import org.papervision3d.objects.parsers.DAE;

import org.papervision3d.render.BasicRenderEngine;

import org.papervision3d.scenes.Scene3D;

import org.papervision3d.view.Viewport3D;



public class main extends Sprite

{

private var _viewPort:Viewport3D;

private var _scene:Scene3D;

private var _camera:Camera3D;

private var _render:BasicRenderEngine;

private var _daeAE;



public function main()

{

_viewPort = new Viewport3D(425,280);

addChild(_viewPort);

_scene = new Scene3D();

_camera = new Camera3D();

_render = new BasicRenderEngine();



var _materials:MaterialsList = new MaterialsList();

_materials.addMaterial(new BitmapFileMaterial(&quot***st.jpg"), "arrowMaterial3");

_dae = new DAE();

_dae.addEventListener(FileLoadEvent.LOAD_COMPLETE, onloadCompleteHandler);

_dae.addEventListener(FileLoadEvent.LOAD_ERROR, onloadErrorHandler);

_dae.load("arrow2.txt", _materials);

_dae.z = -750;

_dae.rotationX = 45;

}

private function onloadCompleteHandler(e:FileLoadEvent):void

{

_scene.addChild(_dae);

addEventListener(Event.ENTER_FRAME, enterHand);



}

private function onloadErrorHandler(e:FileLoadEvent):void

{

trace("载入出现问题");

}

private function enterHand(e:Event):void

{

//trace(_dae.hitTestPoint(0, 0, -950));

_dae.rotationX = _viewPort.mouseY * 0.5;

_dae.rotationY = _viewPort.mouseX * 0.5;

_render.renderScene(_scene, _camera, _viewPort);


作者: 晃晃    时间: 2012-3-16 20:06
我来逛逛

作者: diqiu    时间: 2012-4-10 15:05
  ▍ ★∴

   ....▍▍....█▍ ☆ ★∵ ..../

   ◥█▅▅██▅▅██▅▅▅▅▅███◤

   .◥███████████████◤

 ~~~~◥█████████████◤~~~~ 飘过。。。
作者: diqiu    时间: 2012-4-10 15:06
  ▍ ★∴

   ....▍▍....█▍ ☆ ★∵ ..../

   ◥█▅▅██▅▅██▅▅▅▅▅███◤

   .◥███████████████◤

 ~~~~◥█████████████◤~~~~ 飘过。。。




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