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标题: GUI闪烁效果 [打印本页]

作者: 会飞的鱼    时间: 2012-2-20 14:00
标题: GUI闪烁效果
using UnityEngine;

using System.Collections;
public class MainBoardTop : MonoBehaviour

{

public Texture2D Logo;

public Texture2D SysInfo;

public Texture2D FriInfo;

public Texture2D IcoHelp;

public GUIStyle style;

public GUIStyle pathStyle;

private bool displaySysLabel = false;

private bool displayFriLabel = false;

IEnumerator Start()

{

yield return StartCoroutine(flashSysLabel());

yield return StartCoroutine(flashFriLabel());

}

IEnumerator flashSysLabel()

{

while(***e)

{

displaySysLabel = ***e;

yield return new WaitForSeconds(0.5f);

displaySysLabel = false;

yield return new WaitForSeconds(0.5f);

}

}

IEnumerator flashFriLabel()

{

while(***e)

{

displayFriLabel = ***e;

yield return new WaitForSeconds(0.5f);

displayFriLabel = false;

yield return new WaitForSeconds(0.5f);

}

}

void OnGUI()

{

GUI.BeginGroup(new Rect(0, 0, 300, 100));

GUI.Button(new Rect(3,5,37,37),Logo,style);

GUI.Button(new Rect(45,8,150,15),"test",pathStyle);

if(displaySysLabel == ***e)

{

GUI.Label(new Rect(45,25,16,16),SysInfo,style);

}

GUI.Label(new Rect(61,25,16,16),"0",style);

if(displayFriLabel == ***e)

{

GUI.Label(new Rect(77,25,16,16),FriInfo,style);

}

GUI.Label(new Rect(93,25,16,16),"0",style);

GUI.Label(new Rect(108,25,16,16),IcoHelp,style);

GUI.EndGroup();

}

}

原文地址:http://www.cnblogs.com/lm3515/archive/2010/08/21/1805324.html




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