Unity Manual > User Guide > Creating Gameplay > Character Animation
Unity手册 > 使用指南 > 创建游戏 > 角色动画
Unity's Animation System allows you to create beautifully animated skinned characters. The Animation System supports animation blending, mixing, additive animations, walk cycle time synchronization, animation layers, control over all aspects of the animation playback (time, speed, blend-weights), mesh skinning with 1, 2 or 4 bones per vertex and finally physically based ragdolls.
There are some best practices for creating a rigged character with optimal performance in Unity. It is recommended that you read about these techniques on the Modeling Optimized Characters page.
Making an animated character involves two things; moving them through the world and animating them accordingly.
制作一个动画角色需要2个东西;移动他在世界中和做相应的动作.
This page focuses on the animation. If you want to learn more about moving characters around (for a Super Mario Bros style game or a first-person shooter), take a look at the Character Controller page.