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标题: Unity 3d 射线(获得鼠标点击的坐标[x,y,z]) [打印本页]

作者: 会飞的鱼    时间: 2012-2-2 15:30
标题: Unity 3d 射线(获得鼠标点击的坐标[x,y,z])
using UnityEngine;

using System.Collections;
public class Lu : MonoBehaviour

{

public Camera cam;

// We need to actually hit an object

RaycastHit hitt = new RaycastHit();
// Use this for initialization

void Start()

{
}
// Update is called once per frame

void Update()

{

Ray ray = cam.ScreenPointToRay(Input.mousePosition);

Physics.Raycast(ray, out hitt, 100);

// Debug.DrawLine(cam.transform.position, ray.direction,Color.red);

if (null != hitt.transform)

{

print(hitt.point);//鼠标点击的坐标

}

}

}




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