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标题:
Unity中实现望远镜的效果
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作者:
may
时间:
2019-7-29 23:31
标题:
Unity中实现望远镜的效果
來自:hanxianseng
using UnityEngine;
using System.Collections;
public class TelesopicView : MonoBehaviour
{
public float zoomLevel = 2.0f;
public float zoomInSpeed = 100.0f;
public float zoomOutSpeed = 100.0f;
private float initFOV;
public GameObject obj;
void Start()
{
//获取当前摄像机的视野范围 unity默认值60
initFOV = Camera.main.fieldOfView;
}
void Update()
{
if (Input.GetMouseButton(0))
{
ZoomInView();
//激活ui窗口
obj.SetActive(true);
}
else
{
ZoomOutView();
//失活ui窗口
obj.SetActive(false);
}
}
//放大摄像机的视野区域
void ZoomInView()
{
if (Mathf.Abs(Camera.main.fieldOfView - (initFOV / zoomLevel)) < 0f)
{
Camera.main.fieldOfView = initFOV / zoomLevel;
}
else if (Camera.main.fieldOfView - (Time.deltaTime * zoomInSpeed) >= (initFOV / zoomLevel))
{
Camera.main.fieldOfView -= (Time.deltaTime * zoomInSpeed);
}
}
//缩小摄像机的视野区域
void ZoomOutView()
{
if (Mathf.Abs(Camera.main.fieldOfView - initFOV) < 0f)
{
Camera.main.fieldOfView = initFOV;
}
else if (Camera.main.fieldOfView + (Time.deltaTime * zoomOutSpeed) <= initFOV)
{
Camera.main.fieldOfView += (Time.deltaTime * zoomOutSpeed);
}
}
}
复制代码
[backcolor=rgba(255, 255, 255, 0.8)]
以上脚本挂在摄像机上,通过按下鼠标的左键可实现放大视角,松开缩小视角。为了效果更逼真可以导入Image Effects(
[backcolor=rgba(255, 255, 255, 0.8)]
Pro
[backcolor=rgba(255, 255, 255, 0.8)]
)
[backcolor=rgba(255, 255, 255, 0.8)]
.unitypackage
[backcolor=rgba(255, 255, 255, 0.8)]
资源包,为摄像机添加脚本
[backcolor=rgba(255, 255, 255, 0.8)]
Vignette.cs
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