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标题:
Fast Multiresolution Terrain Rendering with Symmetric Cluster Sets
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作者:
彬彬
时间:
2012-1-5 08:43
标题:
Fast Multiresolution Terrain Rendering with Symmetric Cluster Sets
1 Batch Quadtree Terrain
The technique we present here improves upon a popular terrain
level-of-detail algorithm which renders using a quadtree of fixedresolution
mesh blocks [Strugar 2009]. Our approach retains the
flexibility of this method while improving its geometric batch efficiency,
enabling performance more competitive to specialized techniques
such as [Cignoni et al. 2003] and [Losasso and Hoppe 2004].
In the traditional version, a block is a single batch; each accounts
for exactly one draw call. During rendering, a top-down traversal is
used where each block node is recursively subdivided (Figure 1) to
satisfy a screen-space error metric [Urlich 2002]. As one can see,
the granularity of the resulting triangular refinement is determined
by the depth of subdivision at a given point.
作者:
彬彬
时间:
2012-1-13 11:06
作者:
tc
时间:
2012-2-23 23:29
精典,学习了!
作者:
晃晃
时间:
2012-2-28 23:20
有意思!学习了!
作者:
tc
时间:
2012-3-9 23:29
不错不错,收藏了
作者:
菜刀吻电线
时间:
2012-6-15 23:21
心中有爱,爱咋咋地
作者:
tc
时间:
2012-10-8 23:18
不错 非常经典 实用
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