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标题: Fast Multiresolution Terrain Rendering with Symmetric Cluster Sets [打印本页]

作者: 彬彬    时间: 2012-1-5 08:43
标题: Fast Multiresolution Terrain Rendering with Symmetric Cluster Sets
1 Batch Quadtree Terrain

The technique we present here improves upon a popular terrain

level-of-detail algorithm which renders using a quadtree of fixedresolution

mesh blocks [Strugar 2009]. Our approach retains the

flexibility of this method while improving its geometric batch efficiency,

enabling performance more competitive to specialized techniques

such as [Cignoni et al. 2003] and [Losasso and Hoppe 2004].

In the traditional version, a block is a single batch; each accounts

for exactly one draw call. During rendering, a top-down traversal is

used where each block node is recursively subdivided (Figure 1) to

satisfy a screen-space error metric [Urlich 2002]. As one can see,

the granularity of the resulting triangular refinement is determined

by the depth of subdivision at a given point.
作者: 彬彬    时间: 2012-1-13 11:06



作者: tc    时间: 2012-2-23 23:29
精典,学习了!

作者: 晃晃    时间: 2012-2-28 23:20
有意思!学习了!

作者: tc    时间: 2012-3-9 23:29
不错不错,收藏了

作者: 菜刀吻电线    时间: 2012-6-15 23:21
心中有爱,爱咋咋地

作者: tc    时间: 2012-10-8 23:18
不错 非常经典  实用





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