Requirements
The shaders require Unity 5.4 and DX11 or OpenGLCore – DX9 or WebGL are not supported.
Features Color Map
Add a manually authored color map to get much more variety on your terrain texturing.
Up to 8 splats within a single pass
Use 4–8 detail maps or layers [including normals, smoothness and height maps – specular is defined as solid color per layer] – all drawn within a single shader pass so the terrain’s geometry does not have to be rendered twice.
Advanced height based blending
Blend details according to their height maps giving you a much more natural look.