With Bullet Ballistics it is very easy to simulate real life like bullet physics in your games.
It is a raycast based system that is able to handle very high bullet velocities without any problems.
On impacts the bullets will interact realisticly.
Depending on different properties like speed, bullet weight and material density, bullets might penetrate the material, get stuck in the object or get reflected.
Even when dealing with several hundred bullets at the same time, calculation time stays below 1ms. So do not worry about impacting your performance.
Features:
- bullet drop
- material penetration
- air resistance + wind
- create your own material behaviours
- damage system
- scope falloff-map generation
- weapon zeroing
- custom editors