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标题: Vue Xstream 2016 R4 - Version 404061 [打印本页]

作者: 龙剑飞    时间: 2017-12-7 20:06
标题: Vue Xstream 2016 R4 - Version 404061

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VUE xStream 2016允许您以静态和动画立体渲染场景。立体渲染可用于全景(360°和180°)和非全景渲染。立体渲染与VUE的大部分渲染选项兼容,例如多通道或高动态范围(HDR)。

瞳距是用户定义的(默认:6.4厘米)以及最终的图像布局(上/下或左/右)。为了最大限度的自定义,VUE xStream 2016提供了3种融合模式来处理松弛:平行,融合和离轴。

立体声图像和视频可通过立体声兼容平台(例如Youtube)自动识别,并可在立体声兼容设备(如Occulus Rift,HTC Vive,Nvidia 3DVision,Sony PSVR,Google DayDream,Google Carboard等)上播放。

180度VR全景:360度渲染有时会占用大量的计算资源。 VUE xStream 2016现在提供了VR180全景静态渲染和动画渲染,其实质上将渲染场景的180°垂直和水平视场。 VR180将是理想的节省一些渲染时间,这些情况下,你不需要渲染相机背后的东西!

多通道渲染改进:VUE xStream 2016 R4是合成材料的理想选择,它提供了对半透明材质的优化处理,以防止背景颜色在对象遮罩颜色数据中出血。例如,Cloud pass或树叶遮罩将不会在后台显示天空。

此外,您现在可以为每个掩码通道(当输出格式支持时)嵌入Alpha通道。

路径追踪渲染器的改进
VUE Path Tracer现在支持法线贴图。
您可以指定应用于路径跟踪器的OpenCL设备:所有可用设备,仅限GPU设备或仅限CPU设备。

杂项。 UX / UI改进
VUE xStream 2016现在支持Windows上具有64个以上内核的CPU。
提高了4K / HiDPI显示兼容性。
添加对Maya 2018(MentalRay和VRay - 包括视口2.0)和Cinema 4D R19的支持。
地形编辑器中更好的响应能力和更快的Procedural Terrain计算。
Alembic兼容性更新到版本1.7.3。

VUE xStream 2016 allows you to render your scenes in Stereo for Stills and Animations. Stereoscopic rendering is available for both panoramic (360° and 180°) and non-panoramic renders. Stereo renders are compatible with most of VUE's Render Options, such as multi-pass or High Dynamic Range (HDR) for instance.

Interpupillary Distance is user defined (default: 6.4 cm) as well as final image layout (top/bottom or left/right). For maximum customization, VUE xStream 2016 offers 3 convergence modes for handling paralax: Parallel, Converged and Off-axis.

Stereo images and videos are automatically recognized by Stereo-compliant platforms (such as Youtube for instance) and can be played on stereo compliant devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc.

180 Degree VR Panoramas: Rendering in 360° can sometimes take a lot of computing resources. VUE xStream 2016 now offers VR180 Panoramic still and animation rendering, which in essence will render a 180° vertical and horizontal FOV of your scene. VR180 will be ideal to save some rendering time, for those instances where you don't need to render what's behind the camera!

Multi-Pass Rendering Improvements: Ideal for compositors, VUE xStream 2016 R4 offers optimized handling of semi-transparent materials to prevent background color to bleed within object mask color data. For instance, Cloud passes or tree leaves masks won't show the sky in the background.

Additionally, you can now embed the alpha channel for each mask pass (when the output format supports it).

Path Tracer Renderer Improvements
The VUE Path Tracer now supports normal mapping.
You can specify the OpenCL devices that should be used for the Path Tracer: All Available Devices, GPU Devices Only, or CPU Devices Only.

Misc. UX/UI Improvements
VUE xStream 2016 now supports CPUs with more than 64 cores on Windows.
Improved 4K/HiDPI display compatibility.
Adds support for Maya 2018 (MentalRay and VRay - incl. viewport 2.0) and Cinema 4D R19.
Better responsiveness and faster computation of Procedural Terrain within the Terrain Editor.
Alembic compatibility updated to version 1.7.3.

Vue Xstream 2016 R4 - Version 404061.rar

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