SpeedTree is a suite of 3D-modeling tools that combines the efficiency of procedural modeling with the flexibility of hand modeling. Since its launch in 2001, SpeedTree has been used in hundreds of AAA and indie games and more than a hundred movies and television episodes. The software has earned a Scientific and Technical Academy Award and an Engineering Emmy, both in 2015.
SpeedTree is available in a variety of forms for game development and VFX, with subscriptions available for Unreal Engine 4 (UE4 subscription product only), Unity 5, and Lumberyard.
SpeedTree includes these major components:
The Modeler
A standalone application that uses a combination of procedural and hand modeling techniques to make a wide range of vegetation, from grasses and flowers to cacti to giant redwoods.
The Library
An ever-expanding library of VFX and game-ready models that cover a range of biomes and species.
The SDK
Available with SpeedTree for Games only, and meant for developers working with a custom or otherwise unsupported engine who need full integration, the SDK delivers powerful instancing, smooth LOD transitions, and amazing real-time wind animations.
SpeedTree Cinema
SpeedTree Cinema, recipient of a Scientific and Technical Academy Award and an Engineering Emmy, includes the SpeedTree Modeler and the Model Library. The SpeedTree Cinema version of the Modeler includes advanced features such as Animated Growth.