标题: OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D [打印本页] 作者: 晃晃 时间: 2011-12-30 19:06 标题: OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D
Thomas Oskam1;2 Alexander Hornung 2 Huw Bowles 3;4 Kenny Mitchell 3;4 Markus Gross 1;2
1 ETH Zurich 2 Disney Research Zurich 3 Black Rock Studio 4 Disney Interactive Studios
Abstract
This paper presents a controller for camera convergence and inter-
axial separation that specifically addresses challenges in interactive
stereoscopic applications like games. In such applications, unpre-
dictable viewer- or object-motion often compromises stereopsis due
to excessive binocular disparities. We derive constraints on the
camera separation and convergence that enable our controller to
automatically adapt to any given viewing situation and 3D scene,
providing an exact mapping of the virtual content into a comfort-
able depth range around the display. Moreover, we introduce an
interpolation function that linearizes the transformation of stereo-
scopic depth over time, minimizing nonlinear visual distortions.
We describe how to implement the complete control mechanism
on the GPU to achieve running times below 0.2ms for full HD.
This provides a practical solution even for demanding real-time
applications. Results of a user study show a significant increase
of stereoscopic comfort, without compromising perceived realism.