标题: A Fully Automatic Rigging Algorithm for 3D Character Animation [打印本页] 作者: 彬彬 时间: 2011-12-30 18:56 标题: A Fully Automatic Rigging Algorithm for 3D Character Animation Abstract
This paper proposes an automatic algorithm to generate an inverse
kinematic (IK) skeleton for 3D characters. First, a curve skeleton is
extracted from the volume inside the character mesh. The extracted
curve skeleton is then analyzed and classified by comparing it with
the characteristics of templates for real animals. The outcome of
this classification step is an associated class for the given 3D character
model, together with the meaning of each skeleton segment.
Next, each bone of the template skeleton is located in the appropriate
skeleton segment of the input skeleton graph. Unlike previous
methods, this algorithm does not require an original 3D character
model that is created with a restricted pose, topology and orientation.
Furthermore, all stages of the process are completed without