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标题: Hard Surface Modeling Fundamentals in 3ds Max - Max硬表面制作教程 [打印本页]

作者: 烟雨    时间: 2017-8-26 11:47
标题: Hard Surface Modeling Fundamentals in 3ds Max - Max硬表面制作教程

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Hard Surface Modeling Fundamentals in 3ds Max

在本课程中, 硬表面建模基本原理在 3ds Max 中, 您将学习如何创建硬曲面相机模型。首先, 您将了解如何创建用于建模的参考图像。接下来, 您将探索硬表面平滑的基本原理。然后, 您将介绍如何使用 TurboSmooth 创建和控制高分辨率网格。最后, 您将学习如何使用 ZBrush 的硬表面雕刻。在本课程结束时, 您将知道如何创建自己的硬表面模型。

Info:
3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you’ll learn how to create a hard surface camera model. First, you’ll discover how to create reference images for modeling. Next, you’ll explore the fundamentals of hard surface smoothing. Then, you’ll cover how to create and control high resolution meshes using TurboSmooth. Finally, you’ll learn how to use ZBrush for hard surface sculpting. By the end of this course, you’ll know how to model your own hard surface props. Software required: 3ds Max, Photoshop, ZBrush.








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