Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.
Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? This is the perfect asset for that!
**Features**
- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonaltypes.
- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
- Up to 10.000 cells per grid.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells and territories.
- Fastest selectable and highlighting systemfor both cells and territories.
- Coloring and fade out support for both cells and territories.
- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles.
- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...
- Control the visibility of individual cells using API or alpha texture mask.
- Define territories using a color texture or the embedded grid editor!
- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
- Can work alone or with Unity's Terrain object.
- Works with orthographic and perspectivecameras.
- Full source code included (C#).
- 17 demo scenes included with useful sample code!