Map Lab is an advanced PBR texture generator for artists, game developers and map crafters.
Map Lab provides an easy way to craft PBR materials out of plain images. The powerful layer system allows a fast and solid way to control and fine-tune different maps. All pixel operations are done in a non-destructive way, with 32 bits per channel, guaranteeing high-quality output textures.
主要的功能: • Full Unity Editor Integration - 完全与编辑器整合
• Easy to use Layer System - 容易使用的图层系统
• Unity Personal and Professional - 个人版与专业版都可使用
• Non-Destructive Workflow
• High-Precision Calculations (32 bpc)
• Constantly growing Filter Library
• CPU and GPU Support
• Metallic and Specular Workflow
• WYSIWYG Material Previewer
• Custom Materials and Models
• Texture Tiler (Texture Synthesis)
• All Filter Results are seamless
• Expandable: Develop your own filters
Filters
The filter library is constantly growing.
It currently contains:
Blur
• Median
• Fast Median
• Gaussian Blur
• Simple Blur
• Limit
• Fast Limit
Converter
• Diffuse to Normal
• Normal to Diffuse
• Normal to Height
• Gaussian Normal-to-Height
• Normal to Specular
• Height to AO
Convolution
• Sobel
• Generic 3x3 Kernel
Transformation
• Translation
• Rotation
Generators
• Clouds
• Procedural Bricks
• Color Gradient
• Solid Color
如果安装后提示错误,把附件的StandardTesselation.zip解压并替换StandardTesselation.shader
if you get error / warning message. just extract zip file and replace "StandardTesselation.shader"