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标题:
Practical Filtering for Efficient Ray-Traced Directional Occlusion
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作者:
晃晃
时间:
2011-12-29 10:22
标题:
Practical Filtering for Efficient Ray-Traced Directional Occlusion
Practical Filtering for Efficient Ray-Traced Directional Occlusion
Kevin Egan Fredo Durand Ravi Ramamoorthi
Columbia University MIT CSAIL University of California, Berkeley
Abstract
Ambient occlusion and directional (spherical harmonic) occlusion
have become a staple of production rendering because they cap-
ture many visually important qualities of global illumination while
being reusable across multiple artistic lighting iterations. How-
ever, ray-traced solutions for hemispherical occlusion require many
rays per shading point (typically 256-1024) due to the full hemi-
spherical angular domain. Moreover, each ray can be expensive
in scenes with moderate to high geometric complexity. However,
many nearby rays sample similar areas, and the final occlusion re-
sult is often low frequency. We give a frequency analysis of shadow
light fields using distant illumination with a general BRDF and nor-
mal mapping, allowing us to share ray information even among
complex receivers. We also present a new rotationally-invariant fil-
ter that easily handles samples spread over a large angular domain.
Our method can deliver 4x speed up for scenes that are computa-
tionally bound by ray tracing costs.
CR Categories: I.3.7 [Computing Methodologies]: Computer
Graphics—Three-Dimensional Graphics and Realism
Keywords: ambient occlusion, relighting, sampling, frequency
analysis
1 Introduction
Modern production rendering algorithms often compute low fre-
quency hemispherical occlusion, where the surrounding environ-
ment is approximated to either be a solid white dome (ambient oc-
clusion), or a series of low frequency spherical harmonics. Two
different bodies of work related to ambient occlusion were given
scientific Academy Awards in 2010 [AcademyAwards 2010], and
the movie Avatar used ray-traced ambient and spherical harmonic
occlusion for lighting and final rendering [Pantaleoni et al. 2010].
While fully sampling the surrounding illumination at each receiver
is the completely accurate way to compute global illumination,
these approximations of distant lighting work well in practice. An-
other advantage is that the ambient occlusion and spherical har-
monic calculations are independent of the final lighting environ-
ment and can be reused throughout the lighting process.
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作者:
tc
时间:
2012-2-6 23:30
楼主收集的可真全哦
作者:
奇
时间:
2012-4-15 23:25
都闪开,介个帖子,偶来顶
作者:
奇
时间:
2012-4-17 23:26
我来顶个
作者:
晃晃
时间:
2012-10-2 23:26
不会吧,太恐怖了
作者:
菜刀吻电线
时间:
2013-1-25 12:54
你们都躲开,我来顶
作者:
C.R.CAN
时间:
2013-2-4 23:29
不错哦,顶一下......
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