纳金网
标题:
Video Composition using Geodesic Distance
[打印本页]
作者:
彬彬
时间:
2011-12-29 09:01
标题:
Video Composition using Geodesic Distance
1 Introduction
Video composition is an indispensable technique in the production
of many types of videos; nevertheless, it remains challenging problem
if the source video is normally captured without a blue or green
screen, especially when the object to be pasted between videos does
not have a clear boundary (e.g. water, gas, and fire). We will call
such a region a secondary foreground, and we propose a simple
composition method in which foreground, background, and secondary
foreground weights are determined using a geodesic distance
tramsform [Criminisi et al. 2010]. This method will run in
real time, but is nevertheless able to produce convincing results with
difficult secondary foregrounds.
2 Method
Figure 1(b) shows one of the user-defined trimaps for the source
video, which is the usual starting-point for image and video matting
processes. Let the binary masks Mf and Mb be one for foreground
and background region, respectively. We can compute the
geodesic distance transform [Criminisi et al. 2010] for each region:
Df (x) = D(x;Mf ;rI);Db(x) = D(x;Mb;rI): Figure 1(c)
shows the resulting geodesic distances Df and Db in blue and red
respectively. Intuitively, Df (x) is the distance from a point x the
boundary of the foreground, and Db(x) is the distance from x to
the boundary of the background.
The key feature of our approach is the additional secondary foreground
region. Let Pf (x), Pb(x), and Ps(x) respectively be the
probabilities that a pixel x belongs to the foreground, background,
or the secondary foreground. We can express these probabilities as
follows:
作者:
菜刀吻电线
时间:
2012-5-25 23:26
提醒猪猪,千万不能让你看见
作者:
菜刀吻电线
时间:
2012-6-7 23:19
“再次路过……”我造一个-----特别路过
作者:
菜刀吻电线
时间:
2012-6-21 23:26
很有心,部分已收录自用,谢谢
作者:
C.R.CAN
时间:
2012-7-20 23:28
既来之,则看之!
作者:
菜刀吻电线
时间:
2012-7-29 23:18
好`我顶``顶顶
作者:
C.R.CAN
时间:
2012-7-29 23:28
跑着去顶朋友滴铁
作者:
铁锹
时间:
2012-7-30 09:03
3D技术领衔行业应用_技术创新促进产业升级
3D全息投影让乐器也疯狂
2012国际3D魔幻艺术中国特别展杭州揭幕
我国牵头制定智能电视和3D电视国际标准
美国4D影院模拟大风爆炸等效果
什么比Kinect精确100倍?_且看体感控制系统
Unity引擎滑稽3D跑酷玩儿命跑
非同一般的新GPS系统增强现实
作者:
tc
时间:
2012-8-13 11:41
我看看就走,你们聊!
作者:
晃晃
时间:
2012-9-30 23:20
很经典,很实用,学习了!
作者:
奇
时间:
2013-2-7 00:22
不错哦,谢谢楼主
欢迎光临 纳金网 (http://go.narkii.com/club/)
Powered by Discuz! X2.5