标题: Interactive Hair Rendering and Appearance Editing under Environment Lighting [打印本页] 作者: 晃晃 时间: 2011-12-29 09:00 标题: Interactive Hair Rendering and Appearance Editing under Environment Lighting Interactive Hair Rendering and Appearance Editing under Environment Lighting
Kun Xu1 Li-Qian Ma1 Bo Ren1 Rui Wang2 Shi-Min Hu1
1 TNList, Department of Computer Science and Technology, Tsinghua University, Beijing2 Department of Computer Science, University of Massachusetts, Amherst
Abstract
We present an interactive algorithm for hair rendering and ap-
pearance editing under complex environment lighting represented
as spherical radial basis functions (SRBFs). Our main contribu-
tion is to derive a compact 1D circular Gaussian representation
that can accurately model the hair scattering function introduced
by [Marschner et al. 2003]. The primary benefit of this represen-
tation is that it enables us to evaluate, at***n-time, closed-form in-
tegrals of the scattering function with each SRBF light, resulting
in efficient computation of both single and multiple scatterings. In
contrast to previous work, our algorithm computes the rendering
integrals entirely on the fly and does not depend on expensive pre-
computation. Thus we allow the user to dynamically change the
hair scattering parameters, which can vary spatially. Analyses show
that our 1D circular Gaussian representation is both accurate and
concise. In addition, our algorithm incorporates the eccentricity of
the hair. We implement our algorithm on the GPU, achieving in-
teractive hair rendering and simultaneous appearance editing under