标题: T&I Engine: Traversal and Intersection Engine for Hardware Accelerated Ray Traci [打印本页] 作者: 晃晃 时间: 2011-12-28 10:24 标题: T&I Engine: Traversal and Intersection Engine for Hardware Accelerated Ray Traci T&I Engine: Traversal and Intersection Engine for Hardware Accelerated Ray Tracing
Jae-Ho Nah Jeong-Soo Park Chanmin Parky Jin-Woo Kim Yun-Hye Jung Woo-Chan Parkz Tack-Don Han
Yonsei University, Korea ySamsung Electronics, Korea zSejong University, Korea
Abstract
Ray tracing naturally supports high-quality global illumination ef-
fects, but it is computationally costly. Traversal and intersection
operations dominate the computation of ray tracing. To accelerate
these two operations, we propose a hardware architecture integrat-
ing three novel approaches. First, we present an ordered depth-first
layout and a traversal architecture using this layout to reduce the
required memory bandwidth. Second, we propose a three-phase
ray-triangle intersection architecture that takes advantage of early
exit. Third, we propose a latency hiding architecture defined as the
ray accumulation unit. Cycle-accurate simulation results indicate
our architecture can achieve interactive distributed ray tracing.