然后把下面移动代码拖到相机上。
代码如下:
using UnityEngine;
using System.Collections;
//鼠标跟随
public class linearmove : MonoBehaviour
{
public GameObject target;
void Update()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (hit.transform.gameObject.tag == "tile")
{
iTween.MoveUpdate(target, new Vector3(hit.point.x, 0.1f, hit.point.z), .1f);
}
}
}
}