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标题: Lynda - zbrush 雕刻一个游戏环境场景教程 [打印本页]
作者: may 时间: 2017-1-26 23:11
标题: Lynda - zbrush 雕刻一个游戏环境场景教程
Lynda - Sculpt a Game Environment
Lynda - zbrush 雕刻一个游戏环境场景教程
Learn how game artists work with a variety of software to create assets used in real-world games, while you sculpt a unique environment of your very own. Mike Porter is a 20-year veteran of the game industry, with stints at Microsoft and Super X Studios, where he worked on properties such as Counter-Strike: Condition Zero and Halo 3. Get an inside look at his development process, as he leads you through the process of designing in Photoshop, modeling and sculpting in ZBrush, and rendering assets for placement in a game engine like Unreal. The end result is a simple vertical slice of a game environment, but the ultimate goal is to show new and intermediate game artists how concepts are evolved over time, what pitfalls to avoid, and how to integrate new techniques into an existing workflow.
Topics include:
Collecting references
Creating brushes and thumbnail sketches in Photoshop
Working with the ZBrush ZModeler
Detailing the floor, walls, stairs, and surface detail
Lighting
Rendering your scene
作者: zhen_z 时间: 2017-2-19 19:52
cool~~~~~~~
作者: 分享阳光 时间: 2017-8-14 09:36
不错看看
作者: JackeyJin 时间: 2017-8-23 17:51
谢谢分享
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