Welcome to GeNa the Rolls Royce of spawning systems for Unity 3D that helps you to create stunning environments fast!!
BREAKING NEWS!!
I am very excited to announce the new spawn optimization and light probe management system in GeNa version 1.5.0. It will take hours or even days off every single bake, AND it will fix the most common lighting and batching issues, AND last but not least it will most likely also improve your frame rates. It's a game changer!
Created by procedural specialist Adam Goodrich, and supported by an active community, GeNa works on meshes and terrains, and creates both structured and unstructured human and natural environments.
GeNa gives you the flexibility to go fully procedural or fully manual or somewhere in between and saves you valuable time.
Key Features:
- Fast intuitive setup;
- Works with terrains or meshes;
- Works with single or multiple tiles;
- Automated optimization system;
- Automated lightprobe placement system;
- Spawns grasses, trees or prefabs
- Spawns individual items;
- Spawns complex structures;
- Spawns locally or across entire scenes;
- Composable spawner and sub spawners;
- Design time or runtime spawning;
- Precision placement modification;
- Savable as prefabs for re-use;
- Amazing gravity simulation;
- Rock ledge and rock wall building;
- Cool fence building system;
- Multiple spawn algorithms.
Multiple Spawn Algorithms:
- Organic;
- Clustered;
- Last location;
- Every location;
- Local spawns;
- Global spawns;
- Image and noise based masking;
- Gravity!
Even before it's launch GeNa is being used by several AAA game studios, and the feedback consistently ranges from somewhere between "Genius!" and "Makes level design fun again."
GeNa is compatible with environments created by any terrain generation system, and is of course the perfect companion to Gaia!