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标题: Skele: Character Animation Tools 1.96p2 - 角色动作调整用的插件 [打印本页]

作者: 烟雨    时间: 2016-7-25 10:39
标题: Skele: Character Animation Tools 1.96p2 - 角色动作调整用的插件













Requires Unity 5.3.0 or higher.

Make Skeleton & Vertex Animations right inside the Unity Editor.

[New Online Manual]

[v1.9.1] Constraints System

Skele: Character Animation Toolssignificantly speeds up animator/indie's animation workflow in several ways:

1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work

2. [BETA] Integrated Timeline editorGreatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)

3. Mesh-Morpher tools to make blendshape-like animations without bones

4. Export skinned meshes and animations as DAE archive

5. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.

6. Constraints system working in both edit-mode & game-mode.

7. Spline Editor to edit movement path.

*******************
Humanoid rig needs special treatment:Please read the two FAQ posts:
(1)How to Edit Humanoid clips?
(2)Best workflow for Humanoid models?
*******************

Main Features:
1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
3. Make blendshape-like vertex animations directly in Unity Editor.
4. Integrated with Timeline Editor [BETA]. Edit the cutscene right inplace, and easily integrate with code/fx/audio/gui/etc.
5. Visualize the bone link, the vertices, and bone weights, etc.
6. Reduce the folder size, you don't need to include duplicate meshes for each animation.
7. Make/Save/Load poses on disk
8. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
9. Generate RootMotion from RootBone curves
10. Export character mesh and character animation into DAE archive
11. Edit multi-part meshes
12. Fix BindPose of skinned mesh (position and rotation)
13. Mirror your anim clips
14. Modify Animation curve's property, path, type.
15. Multi-edit in FK mode.
16. Mirror-edit bones
17. Fix pivot of non-skinned mesh
18. Reduce keyframes of animation clips
19. Work with both Unity Pro & Free

Skele Character Animation Tools.rar

33.43 MB, 下载次数: 782

售价: 5 纳金币  [记录]


作者: 温顺小绵羊    时间: 2016-7-25 13:00
感谢分享
作者: 1051273402    时间: 2016-7-25 13:03
这个真心吊。
作者: z616    时间: 2016-7-29 07:05
很有用,收下了
作者: canglan20    时间: 2016-8-2 15:17
看起来很厉害的样子
作者: wilsonchung    时间: 2016-8-3 11:20
好东西谢谢分享
作者: yumianhuli1    时间: 2016-8-24 20:08
Skele Character Animation Tools1.96
作者: poppig    时间: 2016-9-7 16:02
很有用
作者: nipper2002    时间: 2016-9-18 18:50
多谢分享 很叼但是不会用
作者: kid123    时间: 2016-10-16 11:27
我看看够不够金币的
作者: vizu    时间: 2016-10-27 04:06
xiéxié , hóng sè de <3
作者: lovetrance    时间: 2016-11-29 21:04
so diao
作者: liruishenga    时间: 2016-12-3 12:02
感谢分享,下载使用一下
作者: liruishenga    时间: 2016-12-9 16:20
很棒的资源,感谢分享
作者: AndyZhengLL    时间: 2016-12-15 09:00
下下来看看会不会用
作者: liu3343992    时间: 2017-1-9 15:27
谢谢分享
作者: lxtuntian    时间: 2017-2-3 16:51
谢谢楼主,谢谢
作者: JanChou    时间: 2017-3-15 22:29
不错,太好的东东了,哈哈哈
作者: jianghaitaoo    时间: 2017-3-24 16:55
能不能下来看看哦 哦哦哦
作者: 绑定Q用    时间: 2017-4-17 10:37
功能超级强大
作者: friedsteak    时间: 2017-4-29 12:13
感谢分享~~
作者: 绑定Q用    时间: 2017-5-4 10:43
这个是本地下载吗
作者: alphatt    时间: 2017-6-2 10:36
这个确实是1.96版本吗?
作者: 96先生    时间: 2017-7-16 16:35
谢谢分享
作者: zoeyun520    时间: 2017-7-31 17:24
这个真心吊。




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